package gameoflife.gui;

import gameoflife.RunManager;
import gameoflife.automaton.BitBlockAutomaton;

import javax.swing.SwingUtilities;
import javax.swing.UIManager;

public class GameOfLife {

	public static void main(String[] args) throws Exception {

		SwingUtilities.invokeLater(new Runnable() {
			@Override
			public void run() {
				try {
					UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
				} catch (Exception e) {
				}
				new Frame(new RunManager(new BitBlockAutomaton()));
			}
		});
	}
}
